Power Break: Takes down enemy's strength. This even works on bosses! However, with 19 usable items, there were over 300 combinations, and would take a long time to test, pushing back the release date. Uses 8 MP. Petrify: Causes Petrify to your enemies. It's a sequel (sort of) to the 2003 game Final Fantasy Tactics Advance, which is itself based (loosely) on 1997's Final Fantasy Tactics. Pugilism, used for obscenely powerful physical attacks, Quest "To Be a Fighter" must be completed, and learned 3 Soldier action abilities. A Save: Your physical power will go up after getting hit. Chemists by themselves suck. Mimic Daravon: Put your enemies to sleep with boring stories. Uses 40 MP. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Best used against the octopus enemies. Move in Water: Allows you to move freely in water. Zombie: Causes Undead to enemies. Finger Guard: Protects you from Talk Skills. Phoenix Down: You can revive fallen members and kill undead instantly with this. Bolt4: Strongest of Bolt spells; cannot hurt the caster. The Equip Armor ability is invaluable for job classes that lack in defense. Kamaitachi: Damages plus causes Don't Act. Trying to break their sword, which may or may not work, is just a waste of time. You must unlock them by learning a certain number of abilities for in other, lesser classes. Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. Arrow Guard: Allows you to evade more arrow attacks. Jump+3: Allows you to jump 3 times as high as normal. Final fantasy tactics A2 jobs Quiz Stats. Heal: You can recover from Dark, Silence and Poison using this. Raise 2: Revives dead ally plus gives all HP. Uses 10 MP. I think you're better off focusing on increasing your movement range rather than using this ability. Best used against undead enemies. Charge +5: Allows you to charge for 5 charge time. Level jump 5: jump 5 panels away from your target. MP Restore: When critical you'll regain most of your MP. A beginning job where many other jobs originate from. Uses 16 MP. Thieves are front- or mid-line fighters who do less damage than other melee classes, but attack accurately and quickly. Uses 24 MP. However, they can arm themselves with two swords, effectively doubling potential damage every turn. I'm not a big fan of spells that don't have 100% accuracy. Job Requirements: Level 4 Priest, Level 4 Wizard, Level 3 Time Mage, Level 3 Oracle. Magic attack up: Make you magic strength lethal with this. Thievery, used to take items and equipment. Counter Flood: Counter a physical attack with Elemental. Uses 34 MP. Counter: Counterattack after being attacked. This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. jump+2: Allows you to jump twice as high as usual. The healing mage; the priest will protect his comrades while dealing great damage to the enemy with Holy. This is a very useful ability! Gilgame Heart: Get money equal to your lost HP after being attacked. They pretend they're on American Idol and sing to create positive effects on all your allies. Uses 50 MP. Uses 48 MP. I hate to love Knight. ". Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. Very helpful against Wiegraf. Cure3: Get even more HP than Cure2. It also protects from steal. Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Uses 56 MP. Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. Equip Shield: Enables a character to equip a shield, regardless of class. Steal Accessory: Get an enemy's accessory. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in 2-3 hits. Uses 30 MP. Very beneficial! Uses 70 MP. Adelle [HERO] Job class: Hume Heritor (after unlocking) Full name Adelaide. Leviathan: The Master of the Seas, Leviathan, will clean up the evil with his Tidal Wave. Job Req. Holy: Attack spell that does major damage to undead enemies and Zodiac Braves. Equip this ability with a Knight and you can do double break damage. HP Restore: When at critical status you'll regain most of your HP. Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is … Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Face Up: Your Faith will go up after a magic attack hits you. Uses 6 MP. Demi: Target loses 1/2 of his total HP. Maintenance: Protects equipment from break techniques. Uses 20 MP. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. Charge +10: Allows you to charge for 10 charge time. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Uses 6 MP. Note that almost all the job classes (and all the fun ones) have requirements before you can activate them. Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. Uses 20 MP. Eye Drop: Use this to recover from Darkness status. Use this to make your mages a little bit stronger. Moogle and Fairy also make Summoners good healers. Quest "The Eastwatch" must be completed, and learned 3 Fighter action abilities. We take a look at some interesting new additions. Insult: This'll cause your enemies to go berserk. Reflect: Puts a barrier that makes most spells bounce back a few panels away. Trapping, used for a variety of long-range attacks, Seers are back-line fighters that cast a variety of mid-level white and black magick spells. Bolt: Give your enemies a jolt with this spell. Soldiers are front-line fighters who give moderate damage. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. What makes Bahamut special is that he has a slightly larger effect range. Two Hands: You'll attack with your weapon with your two hands, causing more damage. Uses 24 MP. Move-MP Up: Get your lost MP as you simply move. Paladins are front-line fighters with some magical ability. Job Requirements: Level 4 Summoner, Level 4 Mediator. Solution: Use this to make your enemies lose faith. Uses 24 MP. These guys fiddle around with time to either speed up your team or slow down the enemy. 1. Last Dance: The enemy's CT will reset to 0 when using this dance. Secret Hunt: This allows you to enter the wonderful world of poaching! This is very helpful in the beginning of the game, as it is the only means to restore MP. Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. Complete the quest A Dashing Duel, then check the notices in the pub and go to Targ Wood to get him to join. Please note that the jobs of Final Fantasy: Crystal Chronicles are not related to any of the other jobs. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. Gil Taking: Steal some money from your enemies. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Death: Instantly kill your opponent. Note: Before you can use Math Skills you must at least learn a condition and number. Haste2: Stronger version of Haste, lasts duration of battle. Debatable against Elidibs. Use this on your guys to make them physically stronger. Uses 18 MP. Uses 48 MP. Uses 30 MP. This is a very valuable ability! Magic Song: This will boost your magic power in battle. Ice: Chill out your enemies with an ice crystal. Uses 4 MP. Murasama: Let the ghosts in this sword harm your enemies, while occasionally giving them Confusion or Death Sentence status. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. Final Fantasy Tactics was a big move for the whole Final Fantasy franchise into different fields. Ninjas are front- or mid-line attackers. Equip Sword: Enables a character to use a sword, regardless of class. Hamedo: If an enemy tries to attack you, you'll attack him instead. Fire4: Strongest of Fire spells; cannot hurt the caster. Whether it is the original series or its stripped-down, tactical version, the FF franchise has charmed gamers with its innovative battle system and epic storylines. Quicksand: Damages plus causes Death Sentence. This is offset by their lower hit points and comparable accuracy to Soldiers. Carve Model: Damages plus causes Petrify. They have the ability to conjure spirits from katanas. Uses 24 MP. Released in 2007 (JP) / 2008 (NA and PAL) for the Nintendo DS, FFTA2 (as I will be writing it) is a turn-based Strategy-RPG developed and published by Square Enix. Arts of War, used to support allies and weaken enemy statuses. Uses 2 MP. Just make sure target's CT is below 50, or they might move out of the way before you land. Cure: Basic healing magic, can heal up to 80 HP per ally. It also ensures Cloud to perform his limit breaks. This section will be packed with information on what each class does as well as a class's general strengths and weaknesses, although we'll talk more of high-level strategy and what classes mean in the grand … Sleep: Causes Sleep to your enemies. Sunken State: Become invisible after getting hit. Hell lich comes, and Lv4 Lancer on Lava: Allows you jump! 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