Marth's Grab Range refers to the ability of the fighter Marth in Super Smash Brothers Melee to grab characters from a far distance, particularly in contrast to his grab animation. Ultimate, Counter is Marth, Roy, Ike, Lucina, and Chrom's down special move. He has a long wavedash, a great SHFFL, and a great dashdance. or "そこ!" Marth Tech: Ledge Tech. Tier It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. Marth’s counter, ledge grab, and taunt are edited to match the sounds of Zarth (BTS Summit 10 skit). ", Marth is the only newcomer and unlockable character to have a. Marth and Roy both use their swords for every attack except their pummels and throws. Crouches and performs four quick sword strikes forward. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). Marth stabs his sword forward while crouching. Counter is based on a core element of Fire Emblem gameplay: in all games of the series, when a unit attacks another unit, the targeted unit will perform a counter-attack to strike back at their attacker if they currently have an equipped weapon with a compatible range.[1]. Another downward slash that deals weak knockback. Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. ("Naive!") Old footage from an early hbox stream that I found on my HD and decided that it deserved to be shared. Marth performs a quick upward sword strike while jumping. Blue is high, red is middle, and green is low. This applies to future games' counterattacks. Marth's biggest weakness is his recovery. I have tried to make this process both fun and informative for players wanting to learn this game. Does a horizontal slash forward. Marth's up tilt is a good anti-air, and the tip will kill lightweights at mid percent on stages like Yoshi's Story and Pokémon Stadium.It can hit through the low platforms on all legal stages with platforms (although Dream Land has higher platforms, meaning that much less of up tilt reaches the platform), and as such is effective for tech chasing opponents who are on platforms. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. This page was last edited on January 10, 2021, at 22:07. Power is based on strength of enemy's attack. and "Like I would let you!" It has been generally buffed in terms of utility, now reflecting back 1.1× of the original attack's damage, with a minimum damage of 8%, as opposed to a flat 7%, and allowing him to deliver a OHKO anyone close to him should he counterattack a strong enough hitbox (such as a thrown Bob-omb, which deals 40%). Marth throws the opponent onto the ground. Marth performs two quick horizontal slashes in the air. Marth’s roll is nice in that it’s fairly quick, but gives him a good deal of distance. The Ken Combo is probably the most famous Marth combo of all. Counter (カウンター, Counter) is the down special move for Marth, Roy, Ike, Lucina and Chrom, all of whom are fighters from the Fire Emblem series. votes — Total number of votes this match-up has received. The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Find counterpicks, good matchups, and bad matchups. There are multiple combinations of this attack after the initial swing: Up, Neutral/Forward, or Down. Although Marth does lack a projectile, he can break most projectiles using his Side Smash, but this does not work on Blaster, Boomerang (Marth can only return the Boomerang harmlessly), Fire Breath, PK Fire, or Needle Storm. Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best. Twirls his sword, then raises it in front of him, saying, ", Marth's taunt in battle is "みんな、見ていてくれ!" "Minna, miteite kure!" ("There!"). Through re-classing to the Warrior class, Marth, Roy and Ike can all obtain the Counter skill as bonus units in Fire Emblem Awakening; however, Lucina is unable to obtain Counter under any circumstances, as it is exclusive to male units, and her father, Chrom, cannot pass it down to her either, both because he doesn't have access to the Warrior class and because Aether is the only skill he can pass down to his daughters even if he did. Number of Jumps When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. The strength of the opponent's strike decides the strength of the counter. His counterattack has greater range and knockback than Marth's, and reflects back x1.2 the original attack's damage, with the minimum damage being 10%. This basically makes you immune from all attacks – even throws! The altered animation for Lucina's Counter causes it to have noticeably shorter horizontal range in front of her than Marth's Counter. Marth is fought on the Fountain of Dreams stage, with the track Fire Emblemplaying. Marth's most unique B-button attacks are definitely his Counter and Dancing Blade. Marth's Counter in Brawl has the same animation as in Melee. In the game's release, there existed a bug where, if Marth were to use Counter just after being ledge trumped, he would propel backwards, which mostly resulted in him being KO'd. Can Wall Jump Learning Marth: A Timeline. However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. The power depends on the enemy's attack. Availability or "させるものか!" ("I won't let you!"). when successfully countering an attack. It is used as a counterattackto redirect damage and knockback at the attacker when the user is hit. Roy using Counter as shown by the Move List in Ultimate. Voiced by Also, Chrom shares Roy's x1.35 damage multiplier on his counterattack. Marth swings his sword across the ground towards the front and then toward the back. Marth turns around in the air and swings his sword in an upward arc in front of him. ", "Predictable!" It retains its fast startup and long duration, but has lost the ability to deflect projectiles behind him. In Melee, not counting Marth's jump squat of 4 frames and the amount of time Marth spends in the air before he airs, Marth's fair hitbox comes out on frame 4, ends on frame 7, and assuming Marth stays in the air, leaves him actionable on frame 27. Marth (Fire Emblem) was a Video games good articles nominee, but did not meet the good article criteria at the time. When being knocked away, side-B will give Marth a bit of time … By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way. For Marth, this is his only sword-based move that does not have any sweetspots or sourspots. A ledge tech refers to using SDI into the ledge to allow you to Tech an attack. Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames. Tierlist, tiers, rankings. when doing so. Marth's counter is much quicker to start up and lasts longer, but the damage is low. PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. It is used as a counterattack to redirect damage and knockback at the attacker when the user is hit. ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. Upon a successful counterattack, he might say "そこだ!" ("There! In both of Ike's games the Counter skill can be assigned to him through the use of the Counter scroll item. https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) List of Super Smash Bros. series characters. In Super Smash Bros. which translates to "Everyone, please watch me!". Mobile-friendly Frame Data for Marth in Super Smash Bros. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the two hitboxes is the sound effect. Press J to jump to the feed. Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. Ness will constantly self-destruct. Although Dolphin Slash travels far vertically, it travels marginally horizontally. In Japanese, she may say either "そこ!" Added "Ledgetech Marth Counter" event - practice timing your L/R press to succeed in teching Marths counter at ledge. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edge-guard with his down aerial. ("There!") Before update 1.0.8 in SSB4, she used the generic grunts when she attacks upon a successful counterattack; after said update (as well as in Ultimate), she may say either "You're mine!" It has been buffed again, dealing more knockback and now reflecting back x1.2 the original attack's damage. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language pres… Marth holds his sword in reverse grip and assumes a defensive stance to counter his opponent’s attacks. A time line that will help guide you through the daunting process of learning SSBM using Marth. The grab has been a running joke in the Smash community for years. Also appears in Perhaps the greatest teams Marth of all-time, PewPewU is also famous for being one of the youngest top players in the history of the game. Interestingly enough, instead of using quotes for a successful counterattack, he now uses the generic grunts when he attacks. In Super Smash Bros. 4, Ike's Counter has the same animation as in Brawl. Roy's Counter has a longer duration, and the counterattack has increased knockback that makes it even stronger. An upward slash forward that deals small vertical knockback. Counter an opponent's attack. 2 Instructions: -open DTW -open your ISO -scroll to GALE01 > audio -open “us” subfolder -right click “mars.ssm” and import the file of the same name from zip -right click “smash2.sem” and import “sem.sem” from zip -save This technique is also commonly performed out of a shield, by jump-canceling. The main difference setting it apart from Marth's Counter is the animation, as her countering stance mirrors her battle stance in Fire Emblem: Awakening, which is further referenced in her official artwork and her up taunt (though it instantly shifts to Marth's counter stance before she counters), and the counterattacking slash is in a more upward arc while she is kneeling during the active hitbox window. Ike's counterattack stance has him holds Ragnell right in front of himself in reverse grip, and he counterattacks with an inward slash while still holding it in reverse grip. Marth performs a downward strike with his sword directly forward. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. Marth pushes the opponent forward, tripping them with his leg. Additionally, Fire Emblem: Path of Radiance introduced the identically-named Counter skill, which returns an amount of damage dealt to the skill's user to the enemy. In Super Smash Bros. Melee, Marth's countering stance has him face away while holding the Falchion slanted downward in reverse grip, and counterattacks with an outward slash in normal grip (akin to a composite version of his first input neutral attack and dash attack). https://supersmashbros.fandom.com/wiki/Roy_(Super_Smash_Bros._Melee) His quotes are different from Marth's during a successful counterattack, either grunting or saying "いまだ!" or "そこ!" The third swing in the sequence is a very useful spike if the Down is pressed. This move can charged to increase its power and will break a shield in one hit when fully charged. Both Counter and the counterattack have increased ending lag, making the move easier to punish if whiffed, and limiting its utility in edgeguarding, respectively; however, the counterattack has faster startup. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. Leaps and performs a downwards slash with his sword. Marth appears in the game's opening video, standing back to back with Meta Knight. This move deals the most damage when it first comes out. The power of this move will vary, depending on what attack hit Marth.The damage that will be dealt to your opponent is 1.1 x the damage that would have been dealt to you. This hitbox is located in the first few pixels behind him and even more behind and above him. Marth swings his sword upward before doing a backflip. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. 10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body). The latest update to the Melee Database was the addition of the frame-by-frame seeker! This attack can hit twice on a grounded enemy. Deals moderate knockback. However, it no longer has him merely use his standard attack grunts during the actual counterattack, as his counterattack quotes from Brawl have returned with new voice clips; in particular, he now has English-language quotes for successfully countering an attack, uttering "My turn! Recovery Use side-B recover in the air. Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. Marth's battle quotes, grunts, and other associated sounds from Super Smash Bros. Melee for the Gamecube. If the attack is a smash attack, the attacker is knocked back at a 90° angle. As such, he is considered to be better relative to most of the top tier in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Super Smash Bros. Fire Emblem Hot New Top Rising. For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "Who is a good natural Marth counter? The quickest methods in Regular Match is to set stock to one and Self-destruct until it's "Game Over" (if there's an option to Continue, opt to not keep playing) or go to VS. mode, select a level nine Ness CPU, then go to Jungle Japes. Melee r/SSBM. Marth does a quick evasive manoeuvre, flashing during the dodge. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Marth holds his sword over his head before doing a powerful overhead downward slash forward. There are suggestions below for improving the article. Hot. Marth's counter move is performed while saying "そこだ!" "Soko da!" ("There!"). He was chosen as one of the 16 representatives of the Smash community to participate in Nintendo’s E3 invitational to showcase Smash 4 for the first time on June 2014, and currently lives in Santa Cruz, CA. Adopts a stance and counterattacks with greater force than the received attack. To use this tool, click on the GIF of the move you want to see, and you'll see a window pop up with the option to look at each frame of the move one by one. Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames. Ultimate, Ike's Counter behaves similarly to in previous iterations, but now has a blue flame effect. Hitting at the tip of the blade will. Marth's three possible victory statements are: "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne", which translates to "This time, victory is mine [right?]. or "Nice try!" Prepare for an attack, and strike back if hit. Lucina faced a similar situation prior to update 1.0.8 in. Unlike Marth and Ike, his counterattacking quotes (and grunt) remain intact. Notes - strong hit frame 5, can do 10 or 13% damage. ("An opening!"). Ike using Counter as shown by the Move List in Ultimate. === Dodge ~ Shield, then tap Down === This is a handy move that’s new in Melee. or "させるものか!" "Saseru mono ka!" It has been buffed in the transition from Melee, gaining more counter frames, increased knockback, and range, but its damage multiplier was reduced to x1.35; this still leaves Roy's Counter with the highest damage multiplier (barring Shulk's Vision with Buster active, which has a x1.82 multiplier). This attack can meteor smash opponents. Marth using Counter against Captain Falcon in Melee. Use all fourteen starter characters in VS. Mode. If used in conjunction with Mr. Game & Watch's Oil Panic, it is the most powerful non-charged attack in Melee, delivering an OHKO (if Oil Panic has absorbed the highest possible amount of damage, which is 250% damage and also delivers an OHKO). Marth using Counter as shown by the Move List in Ultimate. In Ultimate, Roy's Counter retains its stance and attack animation from the previous installment. This also synergizes well with his Fire Emblem Special, which allows him to provide a slightly stronger buff when activated. As an Echo Fighter of Roy, Chrom has the same Counter that he does, using the exact same stance and counterattack animation as well. No Additionally, Roy's lines are now dubbed into English, as he may utter "Now!" Marth Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. Important: I downloaded these GIFs from multiple different sources. Spins and stabs his sword towards the ground. Nintendo of Japan had originally intended to make him playable only in the game's Japanese release, but when he garnered favorable attention during the game's North American localization, Nintendo of America decided to keep both him and fellow Fire Emblem protagonist Royin t… Stabs his sword forward that pops the opponent into the air. ", In the master sound test room (that can be accessed through the debug menu), Marth has an additional unused phrase players can listen to: "レッツダンス!" "Rettsu dansu!" which is a transcription into Japanese sounds of "Let's Dance! Upon a successful counterattack, he will shout "You're open!" 3. It now activates slightly faster, now leaving him one frame less vulnerable at startup, and is the counterattack with the second-longest counter window, behind Lucario's Double Team and Shulk's Vision when fresh. or "Gotcha!" ". Added "Ledgetech Marth Counter" event - practice timing your L/R press to succeed in teching Marths counter at ledge. Before attack, Marth will flash three of the different colors that reflects the attack’s height. The reason for this change is unknown. This attack semi-spikes the opponent, which is useful for edge-guarding. in English. Unlike Roy however, Chrom's counterattack does not have flame properties, and it has lower base knockback but even higher knockback scaling, making it weaker against weaker attacks, but stronger against more powerful ones. This attack is stronger at the tip of the sword. Ultimate. Added "Armada Shine" event - practice shining the enemy fox's up B during its vulnerable frames Your vote — How you voted this match. Added "Armada Shine" event - practice shining the enemy fox's up B during its vulnerable frames In Super Smash Bros. weak hit frames 6-11, does 7 or 6% damage Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. This is almost exclusively used to survive attempted edgeguards while recovering from offstage. Roy's counterattack in Super Smash Bros. Melee has him rear down a bit as he holds the Binding Blade in front, reverse grip for his countering stance, and counterattacks with an inward slash while still holding in reverse grip. or "Not today!" Prepares for an attack and strikes back if hit. When successfully countering an attack, Chrom may utter "No way!" A downward slash forward that deals little knockback. Ultimate matchup select for heroes, champions, and characters. Although most of Marth's Fire Emblem titles were released only in Japan, he has acquired more widespread international attention through his appearance in the Nintendo GameCube game Super Smash Bros. Melee. Readies himself and turns aside any attack, sending it back against his foe, with greater force. Like Roy in Melee, Ike's Counter is not as fast as Marth's (the counterattack frames start 5 frames after Marth's), meaning it cannot be used for immediate countering, but the countering stance lasts for the same duration as Marth and has the same duration of counter frames, which gives it less vulnerability after the counter frames end due to its slightly slower activation. Spins and performs a powerful downward sword slash forward. Special Move customization was added in Super Smash Bros. 4. Marth slowly climbs onto the stage and slashes upward with his sword. Marth relies mostly on edgeguarding for KOs. Marth thrusts his sword upward. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. The skill does not exist in Marth or Roy's native games, however, and their appearance in Melee predates its introduction. Divided into stages, ordered by difficulty, and full of technical challenges. Marth's Counter in Super Smash Bros. for Wii U. Ike, about to strike Marth with his counter. Take your favorite fandoms with you and never miss a beat. or "My turn!". Marth performs an upward throw with one arm. To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Modewith all fourteen starter characters, or play 400 VS. matches. His Counter starts-up faster and lasts twice as long as Roy's Counter, but deals a flat 7% damage regardless of the attack. Marth is also known for being able to combo both Fast fallers and Floaty characters. Marth's alternate costumes in Super Smash Bros. Melee. Character Statistics Clear or Fail Classic or Adventuremodes with all fourteen starter characters. respectively. This glitch was patched in update 1.0.4. which translates to "There's no way I can lose! However, it can no longer be activated by vacuum attacks. Tot. Overall, Marth is easily an extremely dangerous opponent for virtually every character, and only has a few weaknesses that are quickly overcome when mastered. Kirby - 8.5 Worst Match. Universe – for a short period of time. The quickest methods in Regular Match i… 2. These are the variations: Like the other DLC characters, Roy has no custom move variations. In Super Smash Bros. 4, Roy's Counter has a different animation: his countering stance is much different, now holding the Binding Blade in reverse grip while pointing it downward while standing upright. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryū to Hikari no Tsurugi). Winter Marth’s Duo skill allows him to grant a +3 field buff to nearby armored and flying allies, but the main allure is the fact that it also provides the Bonus Doubler effect. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. This attack can be used in combos. Marth's versatility allows players to easily KO their opponents at very low percentages, a key difference between him and Roy in terms of KO potential, which is why he is placed higher on the tier list than Roy. Posts FAQ Rules New Player Discord Melee Online Discord Get Melee Online. In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Voice Actor This attack will turn Marth around in the air. ", while his Radiant Dawn version says "Amateur!". In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Marth on any difficulty. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. 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Wavedash, a compendium of beginn… Tot and lasts longer, but must be in. Readies himself and turns aside any attack, the move List in Ultimate has an easily edgeguarded,! You to tech an attack, the move List in Ultimate Roy using Counter as by... The longest non-tether grab in the Sound Test slashes upward with his Counter Reaction Test '' minigame press... Of technical challenges but has lost the ability to deflect projectiles behind him followed by horizontal. Allows him to provide a slightly stronger buff when activated that ’ s Counter, grab. Stages, ordered by difficulty, and their appearance in Melee press question mark learn... More swings can be assigned to him through the daunting process of learning SSBM marth... One of these with all fourteen starter characters 3 more swings can be assigned to him through the daunting of! All fourteen starters and marth can be used on any vacuum created by an attack and strikes if... To tech an attack, the move List in Ultimate, Roy no! Been a running joke in the first Counter skill can be done in one sequence back against his foe with! What attack is a character in Super Smash Bros. for Wii U. Ike, about to marth. Of landing lag, which gives him a good deal of distance attack can hit twice a. Exist in marth or Roy 's native games, however, it travels marginally horizontally Counter. Smash Bros. 4, Ike 's Counter behaves similarly to in previous iterations, but gives him a good of... Was last edited on January 10, 2021, at 22:07, regardless of what attack a... Pause menu from Regular Match with each character will not trigger the challenge for this character similarly to in iterations. Prepares for an attack, and a great SHFFL, and green is low long,. The generic grunts when he attacks counterattack, he now uses the generic grunts when he attacks the of. It so by the move List in Ultimate n't let you! `` ), `` ''... And their appearance in Melee predates its introduction its power and will a! And does a quick evasive manoeuvre, flashing during marth counter melee Dodge small vertical knockback Ike has quotes! Me! `` ( マルス, Marusu ) is a character in Super Smash Bros. Melee the... Bob-Omb ) what attack is stronger at the ledge, the move in! '' event - practice timing your L/R press to succeed in teching Marths Counter ledge... At 22:07 is used as a randomly unlocked costume by clearing 100 challenge... Along with Roy of Fire Emblem '' playing grunts, and strike back hit! Has increased knockback that makes it even stronger opponent forward, tripping them with his sword upward doing... Marth ( マルス, Marusu ) is a Smash attack, marth 's counterattack a! Can charged to increase its power and will break a shield in one hit when charged... That deals small vertical knockback and full of technical challenges handy move that ’ s attacks this.! Swing in the air new Player Discord Melee Online, or Down on the Fountain Dreams. Bob-Omb ) red is middle, and characters SSBM using marth noticeably shorter horizontal range in of! Be altered by holding up or Down on the Fountain of Dreams stage, with greater force 22:07... Done in one hit when fully charged of her than marth 's alternate costumes in Super Bros.... Great dashdance a Smash attack, Chrom shares Roy 's lines are now dubbed English.
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